EveningClan Moves

EveningClan has 4 levels. Level 1 is Basic, Level 2 is Advanced, Level 3 is Beyond, and Level 4 is Graduation. To pass a level, each must do a test, every 100 LP. If failed, they will continue to practice, until their mentor deems them eligible to take the test again.

"All mentors here are Level 3, or Level 4. I am a Level 4. Most warriors do not do Level 3 or Level 4 and instead stop at Level 2. Medicine Cats take Level 1 only. There's not that many Level 4s. Only, me, Ashstar, Whitestar, Snowstar, Blazepelt, Fallenclaw, Clawface, Blackstar, and Birdsong have reached it. My sister, Goldenpelt, Smokesea, Grassclaw, and Skystar are Level 3s, and so are Lionlight, Wolftail, Viperfang, Nightwing, and Sharppelt." - Blackpelt.

Tests:
The Level 1 Test is scored out of 232 points, and consists of 9 random battle moves, the 2 hunting moves, as well as a mini-battle. A pass is 210 or higher.

"You will be tested on a random selection of 9 moves, as well as both hunting moves. You must go at every single move, with your all. You will be scored on accuracy, damage done, and vigor. After these 11 moves are done, you will proceed with the next part of your test. The maximum is 12 points per move. You must run the code for each move, and screenshot it. A detailed explanation is required. If a move is failed, the maximum will be 6 points." - Ashstar

There are 3 mandatory moves for Level 1:


 * 1) Underwater Clinch
 * 2) Underbelly Combination
 * 3) Countdown Clash 1

Vortexstar's Test

Moves: Level 1
Ground Snake - Stay close to the ground, as you slowly slither forward. Then quickly dash/leap forward, and kill the prey.

Tree Leap - Dash up a tree, keeping an eye on the prey. Once you reach a firm branch that is low, jump off, and land squarely on your prey.

Underbelly Slash - Dart under your enemy's underbelly, slashing at the back of their forepaws. When they twist, expecting you to emerge on the other side, back quickly out of the way you came. Hook your claws into your enemies fur, and drag them to the ground.

Spin-Hind-Kick - Flick your hind legs into the air while spinning around on your forepaws, then rear up rake at the enemy with your claws before tucking your head down and perform a forward roll.

Front-Slash-Roll - Back-kick, before rolling forward underneath your opponent’s stomach and slash at the soft skin of their stomach before back-kicking again. Whirl around to pin your opponent down.

Shoulder Drop - Leap onto your opponent's back, then grab your opponent's shoulders, and lock them against the ground.

Badger Defense (*Advanced*) - Leap over your opponent, turn on your back legs, and, while turning, rake your claws on your opponent’s back. Then sink your teeth into your opponent’s leg. Used when fighting badgers.

Hold And Enemy Collapse - Leap onto an enemy's back, and hold their head with your forepaws and use your hind paws to knock their hind legs out from under them, thus making them collapse to the ground.

Lurking Behind - Retreat backwards as your enemy comes forward. Leap and grab a tree branch in your claws as your back claws rake your enemy’s face. Jump off and twist.

Backslash - When in trouble, slowly pad backwards. Then, swing around suddenly, and swipe at your opponent's eyes or muzzle. After that is completed successfully, your opponent is most likely disabled and using the momentum from the swipe, whirl around, and disappear into the shadows. (NOTE: This is dishonorable, so only use this in extreme situations.)

Underwater Clinch - Use your enemy's weight to hold them underwater. With a firm grip, raise them to the air so they can breathe, then send them under again. Do this repeatedly until the enemy gives up. (NOTE: Does not seem difficult, but it is difficult to hold someone underwater, before releasing them.)

Underbelly Combination - Roll forward to go under your opponent's belly, then rake your claws across their belly, then push up. Try to stand up, if possible. If you do, then flip them over, pin them to the floor, and continue to scratch at their belly.

Countdown Kicks - 1. Perform a Back-Kick and roll to a crouch.

2. Grasp a branch or ledge with front claws as your back paws rake your enemy's face.

3. Flick your hind-legs, and then drop from the ledge/branch onto the ground, before turning.

4. Then do a Shoulder Drop to Complete.

Countdown Kicks (*Offense*) Type 1 - 1. Perform a Spin-Hind-Kick and roll to a crouch.

2. Grasp a branch or ledge with front claws as your back paws rake your enemy's face.

3. Flick your hind-legs, and then drop from the ledge/branch.

4. Land onto your opponent's back, before jumping off. The impact can slam your opponent to the ground.

5 (if they land on the ground). Sit on them.

5 (if they manage to take your sudden weight). Jump off and then whirl around. Slip under their stomach, and slash at their soft underbelly, before twisting out.

6. Then do a Shoulder Drop to Complete.

Countdown Kicks (*Offense*) Type 2 - 1. Perform a Spin-Hind-Kick and roll to a crouch.

2. Grasp a branch or ledge with front claws as your back paws rake your enemy's face.

3. Flick your hind-legs, and then drop from the ledge/branch onto the ground, before turning.

4. Go under your opponent’s stomach.

5. (Optional) Slash upwards, before slithering out.

6. Raise yourself onto your hindlegs, and slash at your opponent’s muzzle

Countdown Clash 1 - 1. Slowly pad backward as your opponent charges forward, grasp a branch with your forepaws.

2. Allow your hind paws to rake your opponent’s face, then grasp the tree.

3. Drop from the tree, twisting in midair to land on your paws.

4. Use the momentum from your fall to race toward the opponent, then knock your opponent off balance.

5. Bite your opponent’s tail, and fling them faraway.

Moves: Level 2
Countdown Clash 2 - 1. Slowly pad backward as your opponent charges forward, grasp a branch with your forepaws.

2. Allow your hind paws to rake your opponent’s face, then grasp the tree.

3. As your opponent charges forward, drop from the tree, and twist to land on your opponent.

4. Dig your claws in, and claw at their head.

5. As the opponent attempts to fling you off, jump off.

6. Knock the opponent off balance, and then perform a Shoulder Drop or Hold and Enemy Collapse to complete.

Flying Squirrel - Leap into the air, and twist, before landing on your opponent’s back, and digging your claws in. If you’re in a cave, then bounce off of a wall and twist, landing on your opponent’s back and digging your claws in.

Leaping Frog - Perform a Back-Kick and do a forward roll, then turn around, prepared to leap again. Grasp a ledge/branch, and kick your legs back to rake your enemy's face. Jump off and twist so that you are facing your opponent, to either complete with a finishing move (Shoulder Drop, Hold And Enemy Collapse, etc.

Trapped Worm - When trapped, DO NOT GO limp. Do that only for clan cats. Twist/move in such a way so that your opponent has to move and then leap to your paws. Back up, then leap over your opponent’s head, and land behind them, turning around while doing so, giving you the offensive.

Falling Kick 1 - Pace backward as the enemy advances. Climb backward up the trunk to escape enemy. Balance on a thin branch, then kick the enemy as you near the ground. Use the momentum of the fall to spring backward before the enemy has time to attack, then perform a back-kick and flip around to pin the enemy.(NOTE: Much more difficult, and dangerous, than it looks.)

Falling Kick 2 - Grab a branch in your paws, and haul yourself up the branch. Race up the tree, as your opponent follows to the top half of the tree. Once your opponent reaches around the middle, jump off. Force them onto a thin branch. Guard all other branches, so that the opponent cannot escape and are forced to climb back down. Jump off, and land on their back. Jump off, and perform a Shoulder Drop or Hold and Enemy Collapse to finish. (NOTE: EXTREMELY DANGEROUS IF MISSED.)

Underwater Leg Sweep - Crouch underwater, holding your breath. Splash water into the enemy's face with your front paws, temporarily blinding them as you sweep the legs from under your enemy using your hind legs as their head is raised above water-level.

Underwater Leg Sweep (Partner Needed) - One cat flicks a splash of water at a distance to create a decoy for the enemy, leaving room for a surprise attack, and then swimming away from the enemy. The other cat waits for the enemy to start swimming, then dart underwater, holding your breath. Blind them as your partner sweeps the legs out from under them, or pins them, allowing them to come up for air, before holding them back down.

Rake Combination - Wait for an opening, then rush to the side of the enemy, sliding and flipping upside down, while raking your claws across their belly. Then dart outside, and then rake their pelt. Flip them over, and pin them.