EveningClan

EveningClan are the deceased warrior ancestors of the Clans who live on in spirit form after dying, and watch over the living Clan cats. Almost all EveningClan cats were former Dark Forest residents, but either redeemed themselves or were falsely accused. Their current leader is Ashstar.

Background
The idea of Eveningclan was created by Blackstar/wing, and Clawface/star, but was actually founded by Whitemoon/star and Snowflower/star, with Fallenclaw/star creating the training system and the 4 Levels.

Whitemoon/star's Story
Whitekit was born to Sunstrike and Ashstar in WindClan. Named for her white fur, Whitekit had shining green eyes and slightly gray stripes. Once Whitekit opened her eyes and saw her father, the leader, Ashstar, Whitekit immediately knew that becoming leader is her biggest goal. As a kit, her best friend was her littermate, Dawnkit. Playing around for hours, Whitekit became more and more loving towards her beloved sister as they grew closer and closer. However, as Whitekit's relationship toward Dawnkit grew, her mind still focused on her father. She and her sister would stalk their father. Her sister, not knowing about anything about Whitekit's ambition, played with the game. Whitekit and Dawnkit watched their father, every movement, every breath. Before long, Whitekit knew almost everything about how to become a successful leader. Except one thing. That was the other clans and the territory.

As she was made into an apprentice, Whitepaw couldn't believe she was finally made into an apprentice. It was one step closer to her becoming a leader. As Whitepaw trained with her mentor, Pineblossom, Whitepaw was exhausted with all the training. Whitepaw grew tired and tired even as her sister comforted her. One night, as Whitepaw slept, she opened her eyes to see a dark and ruffled fur cat. The cat introduced herself as Fallenstar and asked Whitepaw if she wanted to learn the training of a Dark Forest warrior. Whitepaw agreed, she wanted all her life to become a leader. As Fallenstar and Whitepaw trained, Whitepaw grew slowly and slowly better, managing to beat even her own sister. Proudly watching his daughter, Ashstar made Whitepaw a warrior, naming her Whitemoon.

Whitemoon continued training with the Dark Forest but as she did, she noticed how unhappy some of the cats are. But her worries about the cats had to go away as Whitemoon got her first apprentice: Blackpaw. Whitemoon trained Blackpaw as well as she can. She was relieved when Blackpaw got her warrior name, Blackpelt. However, once Blackpelt got her name, one of the deputies, Clawface, died. Featherstar had no choice but to choose another deputy. He chose Whitemoon, as his deputy, along with her father Ashbreeze, Fallenstar, and Emberblaze, Whitemoon was proud, as she was almost becoming a leader. She was given another apprentice, Goldenpaw, later Goldenpelt to train in the Dark Forest.

Thinking about the vision, Whitestar went to the Dark Forest and gathered up the unhappy cats. She discussed her plan to find the area she had seen in StarClan. Excited about this new place, the cats agreed to help her. After many moons, Whitestar finally found her place in her vision. She named it EveningClan for the evening sky that stayed in the area. She moved the unhappy Dark Forest cats there, believing they were there by mistake.

The leaders, noticing Whitemoon's loyalty and kindness to her clan, soon decided it was time for a new deputy. A few moons later, Whitemoon wasn't a warrior anymore, she was the deputy of WindClan. Whitemoon lost her life, rising to StarClan. Upon finding that her father was not there, Whitemoon visited the Dark Forest, and saw how unhappy some of the cats were. Whitemoon soon gained a new apprentice, Blackpaw, who became Blackpelt, and then another one, Goldenpaw, soon known as Goldenpelt.

Days passed, Whitemoon continued to train apprentices and help out the leaders, and then the tragic passing of one had occurred. Whitemoon decided it was time to take action, as she found how ruthless the Dark Forest cats were. So, EveningClan was born. She named it EveningClan for the evening sky that stayed in the area.

Then the day came, and dark battle between DarkClan and EveningClan occurred. Whitestar furiously fought in battle, and at one point lost a life.

Everyone was scared as to what happened, but Whitestar had 8 lives to go. Many moons had past and a fight occurred in which Whitestar was forced off a cliff. She had landed in water, but drowned, thus, she had lost another life. Some cats started to get scared, but Whitestar had again lost another life. It was the time of leaf-bare. Whitestar roamed near the sick cats trying to help themselves, and within time, she had also experienced it. As it worsened, cats were scared that she would loose a life, and as expected, she did. Whitestar's 4th and 5th lives were taken when she risked her lives saving Goldenpelt and Blackpelt from cruel, abusive, Twoleg monsters. After this, Whistestar stepped down as leader, losing the remaining of her lives. All the cats mourned her, and would never forget the great warrior and leader she was.

Moves
EveningClan has 4 levels. Level 1 is Basic, Level 2 is Advanced, Level 3 is Beyond, and Level 4 is Graduation. To pass a level, each must do a test, every 100 LP. If failed, they will continue to practice, until their mentor deems them eligible to take the test again. The Level 1 Test is scored out of 232 points, and consists of 9 random battle moves, the 2 hunting moves, as well as a mini-battle.

"All mentors here are Level 3, or Level 4. I am a Level 4. Most warriors do not do Level 3, and instead stop at Level 2. Medicine Cats take Level 1 only. There's not that many Level 4s. Only, me, Ashstar, Whitestar, Snowstar, Blazepelt, Fallenclaw, Clawface, Blackstar, and Birdsong have reached it. My sister, Smokesea, Grassclaw, and Skystar are Level 3s, and so are Lionlight, Wolftail, Viperfang, Nightwing, and Sharppelt." - Blackpelt.

Ground Snake - Stay close to the ground, as you slowly slither forward. Then quickly dash/leap forward, and kill the prey.

Tree Leap - Dash up a tree, keeping an eye on the prey. Once you reach a firm branch that is low, jump off, and land squarely on your prey.

Underbelly Slash - Dart under your enemy's underbelly, slashing at the back of their forepaws. When they twist, expecting you to emerge on the other side, back quickly out of the way you came. Hook your claws into your enemies fur, and drag them to the ground.

Spin-Hind-Kick - Flick your hind legs into the air while spinning around on your forepaws, then rear up rake at the enemy with your claws before tucking your head down and perform a forward roll.

Front-Slash-Roll - Back-kick, before rolling forward underneath your opponent’s stomach and slash at the soft skin of their stomach before back-kicking again. Whirl around to pin your opponent down.

Shoulder Drop - Leap onto your opponent's back, then grab your opponent's shoulders, and lock them against the ground.

Badger Defense (*Advanced*) - Leap over your opponent, turn on your back legs, and, while turning, rake your claws on your opponent’s back. Then sink your teeth into your opponent’s leg. Used when fighting badgers.

Hold And Enemy Collapse - Leap onto an enemy's back, and hold their head with your forepaws and use your hind paws to knock their hind legs out from under them, thus making them collapse to the ground.

Lurking Behind - Retreat backwards as your enemy comes forward. Leap and grab a tree branch in your claws as your back claws rake your enemy’s face. Jump off and twist.

Backslash - When in trouble, slowly pad backwards. Then, swing around suddenly, and swipe at your opponent's eyes or muzzle. After that is completed successfully, your opponent is most likely disabled and using the momentum from the swipe, whirl around, and disappear into the shadows. (NOTE: This is dishonorable, so only use this in extreme situations.)

Underwater Clinch - Use your enemy's weight to hold them underwater. With a firm grip, raise them to the air so they can breathe, then send them under again. Do this repeatedly until the enemy gives up. (NOTE: Does not seem difficult, but it is difficult to hold someone underwater, before releasing them.)

Underbelly Combination - Roll forward to go under your opponent's belly, then rake your claws across their belly, then push up. Try to stand up, if possible. If you do, then flip them over, pin them to the floor, and continue to scratch at their belly.

Countdown Kicks - 1. Perform a Back-Kick and roll to a crouch.

2. Grasp a branch or ledge with front claws as your back paws rake your enemy's face.

3. Flick your hind-legs, and then drop from the ledge/branch onto the ground, before turning.

4. Then do a Shoulder Drop to Complete.

Countdown Kicks (*Offense*) Type 1 - 1. Perform a Spin-Hind-Kick and roll to a crouch.

2. Grasp a branch or ledge with front claws as your back paws rake your enemy's face.

3. Flick your hind-legs, and then drop from the ledge/branch.

4. Land onto your opponent's back, before jumping off. The impact can slam your opponent to the ground.

5 (if they land on the ground). Sit on them.

5 (if they manage to take your sudden weight). Jump off and then whirl around. Slip under their stomach, and slash at their soft underbelly, before twisting out.

6. Then do a Shoulder Drop to Complete.

Countdown Kicks (*Offense*) Type 2 - 1. Perform a Spin-Hind-Kick and roll to a crouch.

2. Grasp a branch or ledge with front claws as your back paws rake your enemy's face.

3. Flick your hind-legs, and then drop from the ledge/branch onto the ground, before turning.

4. Go under your opponent’s stomach.

5. (Optional) Slash upwards, before slithering out.

6. Raise yourself onto your hindlegs, and slash at your opponent’s muzzle

Countdown Clash 1 - 1. Slowly pad backward as your opponent charges forward, grasp a branch with your forepaws.

2. Allow your hind paws to rake your opponent’s face, then grasp the tree.

3. Drop from the tree, twisting in midair to land on your paws.

4. Use the momentum from your fall to race toward the opponent, then knock your opponent off balance.

5. Bite your opponent’s tail, and fling them faraway.

Countdown Clash 2 - 1. Slowly pad backward as your opponent charges forward, grasp a branch with your forepaws.

2. Allow your hind paws to rake your opponent’s face, then grasp the tree.

3. As your opponent charges forward, drop from the tree, and twist to land on your opponent.

4. Dig your claws in, and claw at their head.

5. As the opponent attempts to fling you off, jump off.

6. Knock the opponent off balance, and then perform a Shoulder Drop or Hold and Enemy Collapse to complete.

Flying Squirrel - Leap into the air, and twist, before landing on your opponent’s back, and digging your claws in. If you’re in a cave, then bounce off of a wall and twist, landing on your opponent’s back and digging your claws in.

Leaping Frog - Perform a Back-Kick and do a forward roll, then turn around, prepared to leap again. Grasp a ledge/branch, and kick your legs back to rake your enemy's face. Jump off and twist so that you are facing your opponent, to either complete with a finishing move (Shoulder Drop, Hold And Enemy Collapse, etc.

Trapped Worm - When trapped, DO NOT GO limp. Do that only for clan cats. Twist/move in such a way so that your opponent has to move and then leap to your paws. Back up, then leap over your opponent’s head, and land behind them, turning around while doing so, giving you the offensive.

Falling Kick 1 - Pace backward as the enemy advances. Climb backward up the trunk to escape enemy. Balance on a thin branch, then kick the enemy as you near the ground. Use the momentum of the fall to spring backward before the enemy has time to attack, then perform a back-kick and flip around to pin the enemy.(NOTE: Much more difficult, and dangerous, than it looks.)

Falling Kick 2 - Grab a branch in your paws, and haul yourself up the branch. Race up the tree, as your opponent follows to the top half of the tree. Once your opponent reaches around the middle, jump off. Force them onto a thin branch. Guard all other branches, so that the opponent cannot escape and are forced to climb back down. Jump off, and land on their back. Jump off, and perform a Shoulder Drop or Hold and Enemy Collapse to finish. (NOTE: EXTREMELY DANGEROUS IF MISSED.)

Level 2:
Underwater Leg Sweep - Crouch underwater, holding your breath. Splash water into the enemy's face with your front paws, temporarily blinding them as you sweep the legs from under your enemy using your hind legs as their head is raised above water-level.

Underwater Leg Sweep (Partner Needed) - One cat flicks a splash of water at a distance to create a decoy for the enemy, leaving room for a surprise attack, and then swimming away from the enemy. The other cat waits for the enemy to start swimming, then dart underwater, holding your breath. Blind them as your partner sweeps the legs out from under them, or pins them, allowing them to come up for air, before holding them back down.

Rake Combination - Wait for an opening, then rush to the side of the enemy, sliding and flipping upside down, while raking your claws across their belly. Then dart outside, and then rake their pelt. Flip them over, and pin them.